anyone want to try this out (parquet deformation)? i just stuck this on the net and i need to some willing vict^H^H^H^Hbeta testers to see if it works.
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some background:
parquet deformations are tilings that gradually change shape. they were either invented, or at least popularised, by an architect called
william huff (the link is a paper by him on folding dodecahedrons) and mentioned by
douglas hofstadter (the
GEB guy) in a scientific american column (collected
here).
here are some more examples.
i wrote the program above for someone who wanted to include parquet deformations in some furniture he was making (thought i've not heard from him recently, so i don't know how it worked out). the idea is that you add points, join them up with lines, and then drag the corner points around - the program then interpolates so that the changes made at the corners vary smoothly across the image.
disclaimer: this is a self link, obviously, and i used to post quite a bit on mefi, and sometimes here (a few people will recognise my name, i think, although it was some time ago). i cancelled my mefi account or i'd have posted this to projects; i hope it's ok for me to post this here (i really am looking for feedback/bugs - last night i found one that crashed the damn thing). there's also a shareware version - if anyone from mecha wants to test that one out drop me an email and i'll sign you up for free.