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Virtual theft is a growing issue in virtual worlds; in 2005 a Chinese gamer was stabbed to death in a row over a sword in a game.
Shanghai gamer Qiu Chengwei killed player Zhu Caoyuan when he discovered he had sold a "dragon sabre" he had been loaned.
It's the ultimate in consumer level environmentalism. You can buy stuff, but it doesn't take anything from the real world.