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27 October 2005

I have no idea what I just did, but I think I won.
posted by mudpuppie 27 October | 17:24
wa?
posted by flopsy 27 October | 17:27
I have to little happy people swimming around some water and I keep advancing levels. Help.
posted by safetyfork 27 October | 17:39
I reduce the text introductions as much as possible, because I hope everyone all over the world can play my games. I try to make them intuitive, but there may be some confusing things.

In my second round the little dudes put the fire out.
posted by safetyfork 27 October | 17:42
Two and they reproduced in that round, as well.
posted by safetyfork 27 October | 17:47
I get the waterworks about halfway built before I run out of pieces. Dammit!
posted by me3dia 27 October | 17:58
Eh, not posted here yet?

Maybe I'm thinking of MeFi & MoFi. It's definitely do-able and fun, and as a bonus, if you have as bad a memory as I do, you get to play it almost as new every few weeks.
posted by dreamsign 27 October | 18:05
Obviously I am not schizophrenic, because that confuses the shit out of me.
posted by dg 27 October | 18:22
I love the Grow games. Yay.
posted by Specklet 27 October | 18:41
Maybe I'm thinking of MeFi & MoFi


Yes, apparently it was linked there and I missed it in my cursory Google search.

Does this mean that I have to start looking at Mefi again? Crap.
i don't understand.
big heads dig and multiply.
level up again!
posted by mosch 27 October | 19:27
Does this mean that I have to start looking at Mefi again?

Only askance at dinner parties, and you probably won't even have to make pleasant conversation.
posted by dreamsign 27 October | 19:35
I got booed!
posted by urbanwhaleshark 27 October | 19:58
Does this mean that I have to start looking at Mefi again?
Well, at the moment, you can't because it's fallen over again.
posted by dg 27 October | 20:56
***spoiler for Grow below***


















The order is: little guy, water, little colored bits, bucket, tube, fire, white dish, bone, ball, spring.
posted by Specklet 27 October | 20:59
Thanks, Specklet!
posted by safetyfork 28 October | 10:10
I was sorta close, but I don't think I ever would have got it on my own, without another hour or two of trial and error. It was never obvious to me, for instance, when was the most appropriate time to drop in the white dish or the bone. Specklet, were there clues as to the proper order that jumped out at you?
posted by PinkStainlessTail 28 October | 11:10
It is a constraint satisfaction problem.

Each object must progress through a certain number of levels in order to reach its "level max". Also, each object can only upgrade one level per turn, and will not upgrade on the turn in which it is placed. So, if your object needs to go through three levels, you need to place it while you still have at least four objects left (one turn for placement, the other three for growth). Usually, even if you place some things totally randomly, you will get a fair amount of activity, so you can start to estimate these things (the listing at the end of a game will give you some info on this as well).

The other constraint is the ordering constraint. Some obejcts require certain prerequisite objects to be placed before them. These aren't always obvious, especially at first, but the animations will usually give you a clue as the relationship between two objects.

It helps to write out your observations (e.g. obj A needs three levels to reach max; obj B only activates if placed after obj C, etc).

For example, the concrete dish needs three turns to grow, and it doesn't seem to have any dependencies, so drop it as late as possible, i.e. on the seventh move.
Winger: || Oh my

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