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05 November 2006

Do you think it's ok to lie on your resume? I am currently seeking a job as a graphic artist, I draw well know photoshop ect. but lack any work experience in the feild. i work as a waitress and have been sending out resumes for the past six months but apart from a few perfunctory interviews i'm getting NOWHERE.
What are your thoughts?
Build a portfolio from volunteer work. Non-profits can always use someone to spice up their flyers and mailings, especially with Xmas coming.
posted by mischief 05 November | 17:42
Also, high-profile organizations generally have high-profile benefactors from the business community.
posted by mischief 05 November | 17:43
As for your question, rather than lie, build up your positive qualities as an employee: excellent record of being on time and dependability, pitching in and doing duties beyond your position, decisions you had to make because your were the only one present, training new employees, taking inventory and reordering supplies, ...
posted by mischief 05 November | 17:50
Lying on a resume is grounds for immediate termination if they find out. Its a bad idea. Instead of lying, start fresh with a resume thof someone who's already successful in the field you're trying to get into. Use it as a guideline to build your own out.
posted by fenriq 05 November | 19:04
I second mischief's excellent suggestion. Several years ago, when I did some web design from home when my little ones were very small, that is exactly how I built a portfolio.

Of course, then I found out what bastards commercial clients could be, but that's a whole different rant.
posted by lilywing13 05 November | 19:35
Don't lie on your resume. It's really not worth it.

If you don't have any work experience or schooling to list you can obtain design credits at local community colleges or Regional Opportunity Programs and put together an AA of graphic or commercial design in a year or three, max. ROPs are often very low cost or free, and it's how I got my AA. It just takes time. Honestly though, I've learned way more on the job and from family, but having the credit to list is worth lots.

However, graphic design is different in that one often shows a portfolio or group of samples. Build up your portfolio. A strong, well presented and concise portfolio will often outshine even the cruddiest resume.

Investigate the type work being done for the position - as well as their preferred media type and associated production techniques - and show related work to indicate you can work within their frameworks as well as take the initiative to investigate.

If you don't have anything in their media type, style, scope or scheme, do mockups. Making up good stuff for your portfolio is perfectly acceptable as long as you indicate that they are fictional mockups.

Show versatility as well. In most graphic/design positions illustration or polish (in the sense of a developed voice, style or artistic "hand") is much less important than design versatility and the ability to integrate well with predetermined corporate ID guidlines, color palettes and font groups.

It's good to be versed in the language of typography, knowing font families and genetics, how different versions of type are used (EG the differences between headline, title, body, book and why we use them and where.)

You need to be able to work in many, many design programs, Adobe or otherwise. Quark X-Press is still pretty much a fundamentally required skill for production work, but it's waning.

Also, a lot of graphic design work has to interface tightly with marketing. Know color theory and design psychologies and integrate them into your workflow and design ethic.

There's lots more that makes a good designer, too. Way too much to list in a post. :)
posted by loquacious 05 November | 19:48
probably redundant, but... if you have a decent portfolio, there will be no need to lie about anything.
posted by Wedge 06 November | 21:27
My idiot neighbor is at it again. || That 12 isn't quadrovigesimal you twit.

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